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Donutman_0046

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A member registered Nov 15, 2019

Recent community posts

(10 edits)

I have a some questions, suggestions, & criticism about the game. I would greatly appreciate a response. I may have to change some of this after the exploration update. I'm looking foward to it :) 

Questions:

1. Who/what did the voice for the story? (It's really funny sounding right now, I crack up when ever I hear it.)
2. What determines an enemy's class? (Class, for example: tirgate, bomber, fighter, etc.)
3. Are there any unobtainable items? (Ex. Shieldstones & Glitched Tier Items)
4. What does durability do?
5. Some weapons, like the ternion go outside of the block they are on when rotating, is this intentional?
6. How are the costs of forging items together determined?
7. How many devs are there? Is it just you?
8. Why does the title of this game (IIslands of War) have 2 "I"'s?

Suggestions/Criticism:

1. Make certian tech equipment be unable to fuse into certian items. For example, infusing a ammo box with some weapons makes it basicly useless. So you would make it so that you can't fuse an ammo box with any weapons it makes basicly useless. Another example is, when you fuse some tech to something enough times, it will start to just add weight. You would make it so you can't continue to fuse that tech with the thing you have been fusing. (I believe the ammo box thing is a bug, it's been around for a long while)
2. A new mode. You would call the current mode freestyle (or something like that). I would like a mode where you can choose a class (Bomber, dreadnaught, trigate, fighter, frigate, etc.). The class you select would just affect the weapon loot table, making weapons/modules/tech that go with that class more common, and weapons/modules/tech that don't less common. For example, if you chose the bomber class, the spawn rates of  crystors, (dual) mortars, & grenadors would increase, and the spawnrates of other weapons would go down.
3. Shops, the things they sell seems to be too expensive. Visiting the forge with $50 can help you more than visitng a shop with $100. I would lower the pricies in shops by at least half. I would also have an option to sell items in the shop for about half the cost of the item.
4. I would like some sort of shield block/module instead of a building. There is no reason not to have a shield block. If having shields only as buildings is part of the challenge, then I don't think anything should be changed.
5. Some instructions on how to get sandbox mode, there isn't any instructions in the "how to play" section. (Ik how btw)
6. We have various difficulties, there is Original, Heroic (Harder), & Godlike, (Even Harder), but there is no "Weakling" difficulty, no difficulty that makes the game easier rather than harder. I think some difficulty that makes the game easier should be added.
7. I do not have any suggestions on how to fix the abuse of enemy boosting unfortunatly.

(I hope this isn't too much text for you btw)
I do not to make this game look bad or offend anyone. It's a great game, it's just it has some problems. I am merly giving some ideas to solve some of these problems. I do not care if any of these suggestions are implemented, or if any of my questions are answered, all I want is a message letting me know this was acknowledged.